Ship a mobile app on iOS and Android

One codebase across web, iOS and Android where what the app does with the device allows it, and a straight answer when it does not. Store submission, signing, review responses and update channels are part of the work, not something you inherit at the end.

The problem

Your users are on phones, and funding two native builds plus a web version is not viable.

How we approach it

One codebase across web, iOS and Android where what the app does with the device allows it, and a straight answer when it does not. Store submission, signing, review responses and update channels are part of the work, not something you inherit at the end.

What changes

The app live on both stores from a single codebase, with crash reporting wired up and a release process you can run yourself.

The service this falls under

Mobile and desktop apps

iOS, Android, Windows, macOS and Linux, usually from one codebase.

1 to 7 days for most apps, plus store review. Anything with heavy native work, offline sync or hardware access runs weeks to months.

Software development

Web apps, SaaS platforms, APIs and the systems underneath them.

1 to 7 days for most builds. A platform with many moving parts runs weeks to months, and the largest have gone to eight. It depends on the scope.

Industries where this comes up

Sport and recreation

Leagues, associations, clubs and venues. Voting, scheduling, streaming, memberships and the public site that ties them together.

Trades and field services

Scheduling, job sheets, photo evidence, stock, invoicing, and a site that turns a search into a phone call.

Last reviewed · Site changelog